How do you get the thin, curved blocks?

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Leg-Spinner 77
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How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Thu Nov 15, 2012 12:28 pm

Hey guys, how do you guys make the really thin blocks like in Vulpone's levels and DolAmoth's new level? I can only get a crappier version o them by using the Difference command in Inkscape.
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Re: How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Thu Nov 22, 2012 4:19 am

Anyone reply please? :D I'm stuck racking my brains and keeping to Inkscape commands that I know of,
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Re: How do you get the thin, curved blocks?

Post by Lord Kacper/KACPU » Thu Nov 22, 2012 5:51 am

We draw them. Without any commands

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Re: How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Thu Nov 22, 2012 5:56 am

[quote=""Czapi""]We draw them. Without any commands[/quote]

What manner of black magic?! I draw them, they turn out ugly. And when I use two circles, different sizes of course and they don't go as I like :(
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Re: How do you get the thin, curved blocks?

Post by Silent Bullet » Sat Nov 24, 2012 11:53 pm

Its no magic just use more than 2 nodes, You will need at least one node in the middle which is Smooth, try to avoid first Button "Make selected Nodes Corner"

If you want to i can send you some shapes, or you can do a coop with me :)

good Luck

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Re: How do you get the thin, curved blocks?

Post by tumo » Sun Nov 25, 2012 8:23 pm

2 nodes are enough for a simple curve ( , or a curve shaped like S. making more nodes just makes the lvl bigger in size and harder for the computer to run smoothly. I personally use the tool "draw Bezier curves and straight lines" and make a line with 2 nodes. Then I twist it with tool "edit paths with nodes". These both can be found in the left toolbar if you have it active. If not, then activate it in View > Show/Hide > Toolbox

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Re: How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Sun Nov 25, 2012 11:31 pm

I use two nodes but I can't get then to look symmetrical and smooth :( Would love to do a collaboration level with you though, SB.
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Re: How do you get the thin, curved blocks?

Post by unnheulu » Mon Nov 26, 2012 1:28 pm

The number of nodes in a block won't effect how fast xmoto runs, the game doesn't work off bezier curves, it works off straight lines. A curve is made out of lots of small straight lines.
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Re: How do you get the thin, curved blocks?

Post by ASDF » Mon Nov 26, 2012 5:38 pm

Along with what unnhuhu said - xmoto (game) uses anchors in place of nodes, which are bigger in size and complexity.

Smooth curves are many straight lines complied together, that's why many levels with lots of "spikes" will tend to lag more in the beginning when starting that level, or after pressing "enter" when you die.
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Re: How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Mon Nov 26, 2012 10:43 pm

[quote=""tumo""]2 nodes are enough for a simple curve ( , or a curve shaped like S. making more nodes just makes the lvl bigger in size and harder for the computer to run smoothly. I personally use the tool "draw Bezier curves and straight lines" and make a line with 2 nodes. Then I twist it with tool "edit paths with nodes". These both can be found in the left toolbar if you have it active. If not, then activate it in View > Show/Hide > Toolbox

tumo[/quote]

The Bezier curves tool is hard to use, for me of course. I can't get the size right when I uses it xD
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Re: How do you get the thin, curved blocks?

Post by ASDF » Wed Nov 28, 2012 12:21 am

I never use that tool, its extremely hard to use with my mac laptop because of the "trackpad". just use normal drawing took and move the nodes around, you will soon figure it out. Start with two nodes and move them to create a single bend. and as you get more experienced, start with 3 bends, 4, and more.
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Re: How do you get the thin, curved blocks?

Post by unnheulu » Wed Nov 28, 2012 8:57 am

I always use bezier curves myself, ever since gaivota pointed it out to me; if you're on a computer with a mouse no excuse not to use it.
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Re: How do you get the thin, curved blocks?

Post by Leg-Spinner 77 » Sat Jan 12, 2013 1:52 am

Ok, I managed to get some nicely, using a hand-drawn template, moving 2 nodes to the spiky ends of the curved blocks, deleting the nodes in the middle of the block (makes the block smoother, it's a technique I always use), and moving them into position. ^^
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Re: How do you get the thin, curved blocks?

Post by Oswaldt » Tue Jun 04, 2013 1:20 pm

It's very easy to get it now that I am getting better at making levels.
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