Web-Xmoto: play xmoto in a web-browser

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Cigam
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Web-Xmoto: play xmoto in a web-browser

Post by Cigam » Sun Nov 22, 2009 1:18 am

I was thinking about this recently, and I was remembering games like Quake Live, and other games that have been converted for online playing. I thought it would be cool if Xmoto had a way to be like that.

I had found this program to convert an exe game to be an online ActiveX, i think, game from within the web-browser, but even if it did work, it is not what I mean.:
http://www.etiumsoft.com/webgamebuilder.htm

I think it would be cool, if all of your profiles and replays were on your computer or usb stick, and all of the game data and levels was online. You just would have to specify your profile directy (the usb stick), then you could start the game with all of your data. Also people would always be able to have the latest SVN. Because it would just be updating the online version, and not having to wait for a compiled package for specific OS's.

If yall have any idea of how to do this, that would be great. I know that quakelive runs from a firefox plugin. So I know there are a variety of ways of doing it. I just dont know where to begin for something like this.

What do yall think?

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Post by unnheulu » Sun Nov 22, 2009 1:06 pm

Use lots of bandwidth anyone?
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PhenX
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Re: Web-Xmoto: play xmoto in a web-browser

Post by PhenX » Sun Aug 21, 2011 2:26 pm

I think it would be a great idea to have a web version of x-moto, but not the way it is done with game builder.

By being web based, it could be integrated into community gaming platforms such as Facebook or Google Plus and others.
As each level is at the beginning in SVG before its compilation, we could imagine that it would be easily usable in a web app, maybe with some transformation before, or client side, in JavaScript.

As of the scripting in LUA, the LUA interpreter can be "compiled" into JS with Emscripten : http://syntensity.com/static/lua.html

And for the 2D/physics engine, there are a few ones that could match the one in X-Moto : http://code.google.com/p/box2dweb/ or http://box2d-js.sourceforge.net/ (They all seem to be based on Box2D).

However, I think that the score should be separeted from the actual version, because the 2D engine may not be exactly the same.

I think all this together could make a good online game.

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Re: Web-Xmoto: play xmoto in a web-browser

Post by David » Mon Aug 22, 2011 9:57 am

[quote=""PhenX""]I think it would be a great idea to have a web version of x-moto, but not the way it is done with game builder.

By being web based, it could be integrated into community gaming platforms such as Facebook or Google Plus and others.
As each level is at the beginning in SVG before its compilation, we could imagine that it would be easily usable in a web app, maybe with some transformation before, or client side, in JavaScript.

As of the scripting in LUA, the LUA interpreter can be "compiled" into JS with Emscripten : http://syntensity.com/static/lua.html

And for the 2D/physics engine, there are a few ones that could match the one in X-Moto : http://code.google.com/p/box2dweb/ or http://box2d-js.sourceforge.net/ (They all seem to be based on Box2D).

However, I think that the score should be separeted from the actual version, because the 2D engine may not be exactly the same.

I think all this together could make a good online game.[/quote]

Great idea, but it would be hard to create a Xmoto Webbrowser game. I hope some guys can help Xmoto..

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