X-Moto 6.0?

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Leg-Spinner 77
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X-Moto 6.0?

Post by Leg-Spinner 77 » Thu Dec 22, 2011 8:15 am

Is anyone willing to do it?
Being 12, I have too little time to learn coding due to idiotic school reasons.
Perhaps I might help out when I get time to learn :P
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ASDF
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Re: X-Moto 6.0?

Post by ASDF » Thu Dec 22, 2011 6:08 pm

In 20 years maybe....


Next xmoto will me 5.10
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Re: X-Moto 6.0?

Post by Leg-Spinner 77 » Fri Dec 23, 2011 5:26 am

[quote=""ASDF""]In 20 years maybe....


Next xmoto will me 5.10[/quote]

Uhhh, but we never had 4.10
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Re: X-Moto 6.0?

Post by unnheulu » Fri Dec 23, 2011 10:17 am

Dude, I learnt programming when I was 9. Now I'm learning it in school for my Computing A Level.

When you're 12 you have all the time in the world, use it because soon you will have big exams starting and then your time will run out.

---------

I would consider doing 0.6.0 but the lead developer nicolas understandably wants the project to have nice code and as C++ is nowhere near by best language I would struggle living up to his standards ;D
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ASDF
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Re: X-Moto 6.0?

Post by ASDF » Fri Dec 23, 2011 10:43 am

[quote=""unnheulu""]
I would consider doing 0.6.0 but the lead developer nicolas understandably wants the project to have nice code and as C++ is nowhere near by best language I would struggle living up to his standards ;D[/quote]

I am confused by this sentence...nicolas wants someone with a C++ to code .6 xmoto? or you have a C++ and he needs someone better? Confused ---
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Re: X-Moto 6.0?

Post by unnheulu » Fri Dec 23, 2011 1:10 pm

The game is written in C++, so it needs someone who knows C++ to code. My C++ skills aren't good enough to work on XMoto so it needs someone else.
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Re: X-Moto 6.0?

Post by ASDF » Sat Dec 24, 2011 9:31 am

Okie , I understand thanks
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