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Messages - Shmolagin

Pages: [1] 2 3 ... 36
1
Announcements / X-Moto Discord Server!
« on: April 16, 2017, 06:31:11 PM »
https://discord.gg/SD2YpHZ

Come join the new X-Moto Discord Server!
I've been waiting for the forums to get fixed so I could post this for a while now.

2
General Discussion / Re: Network meetup announcement!
« on: April 16, 2017, 06:23:59 PM »
We haven't had one in ages.

3
Xmoto Developers / Re: development
« on: November 16, 2016, 07:49:44 PM »
Until we get a good developer X-Moto is pretty much completely dead.

4
General Discussion / Re: Sup there
« on: August 03, 2016, 06:47:22 PM »
Whoa, someone fixed the forum, nice! Too bad the online server is still down.

5
IRC Updates / Re: Join us with Telegram
« on: March 22, 2016, 05:00:56 AM »
Also, if you want people to be able to identify you can set a username handle in the profile settings which is shown when your profile is viewed.

6
IRC Updates / Re: Join us with Telegram
« on: March 22, 2016, 12:18:32 AM »
Stickied  :)

(Useful considering there's only 2 topics in this section.)

7
General Discussion / Re: Can't believe I've played it for 11 years now...
« on: February 06, 2016, 10:20:47 PM »
Is this a person with a signature virus or a really advanced spammer lol.

8
Communication / Re: Is it not possible to press more than 2 keys at once?
« on: November 07, 2015, 05:33:24 PM »
Sorry for the extremely late reply, I've been busy with school and haven't thought about xmoto.

The problem is your keyboard. The issue that you are experiencing is called keyboard rollover and you can google it to find out more information. I have the same problem on some of my keyboards. The solution is to change the keys until you find a set that does not have that problem. I use IJKL to move and A as space on my keyboard.

9
Cheating or Invalid WRs / Re: Round Circle
« on: August 09, 2015, 02:45:23 AM »
Since the level starts the player out in the block it's valid to use it. That level is in the crappy section for a reason.

10
General Discussion / Re: New Level Pack
« on: July 20, 2015, 06:21:02 PM »
Also, changes can always be made to the cups if anyone has ideas.

11
General Discussion / Re: New Level Pack
« on: July 20, 2015, 06:13:26 PM »
Added the new packs from tumo's link as well as blocktraining cup. They should all be up in a couple hours. Right now the database hasn't finished processing the cups yet so some of them may appear but only partially for a while.

Blocktraining Cup

Cirpachan Chaos

Maximum Speed

Surgeon Cup

The Melting Pot


I'm still thinking about making a Downhill Cup and a Snowy Peaks cup but I don't know if I'll get around to it.



12
General Discussion / Re: New Level Pack
« on: July 18, 2015, 04:59:34 PM »
Wow, I thought there might be a few in there that I had missed were already in a cup but not that many.  :P

I know that the levels *Awesome~Style* - Merry Christmas and DolAmoth - This World Belongs To Me aren't as hard as the other levels in Cirpachan Chaos but I was thinking it would be good to have a couple easier ones in there so noobs could at least beat one or two of the levels from that pack.

13
General Discussion / Re: New Level Pack
« on: July 18, 2015, 01:30:25 AM »
No joke, I was just about to post a topic like this when I saw yours. I don't know if you have this saying where you live (is it Austria?) but in the USA we say that great minds think alike.  :) I didn't know it until recently but it's actually quite simple to add new packs.

The only one that I have completely figured out atm is that I'd like to feature the silent bullet blocktraining levels as a level pack.

 After that I wanted to make one called "Maximum Speed" and one called "Beginner's journey." I like your idea of "Snowy peaks" quite a lot as well. It also might be fun to do one called "Cirpachan Chaos" that features extremely difficult levels. Also just thought of "Dizzy Downhills" and "The Melting Pot."

Update: Here's a start on some of them. Feel free to make suggestions. Given that I'm the one who made these lists they are made up of my favorite levels so it might help to have some other people work on them as well.

Cirpachan Chaos

4 Elite - The way of God
A different world
Cirpacha's Psychosomatic Exaustion
Magic_Bunny - Awesome
FAST and Silent Bullet - Electrical
poshi's constriction
*Awesome~Style* - Merry Christmas
DolAmoth - This World Belongs To Me
Drunkard's Mental Patch
Lunatic's trip
Silent Bullet - The Pyramid of the dead Pharao
FAST and tumo - Forbidden Mirage
HeXeRMaN - Cave of Awesomeness
A Mountain Trip
Hiddo - Clueless
Hendrik and Moe - The Ultimate

Maximum Speed

TyItalis - Easy Level 1
Shmolagin - 30 Seconds of Speed
Speed and Ice
Hiddo - Odd
*Awesome~Style* - Beach Time
A Christmas Present
Acheron
Root - Level 1
Snowpark Unlimited
Lefthander - Quick Classic
Unknow - Poofy
Ravaged Mountain Range
MTK - Return to Electro
no internet
MTK - Life beyond civilization

The Melting Pot

#1: Adventure Fun!
Plain Planks
Bored in Calculus
SeRe - Build your level #1
manul23 - Upside Down
Stewan - After War
Sunshine, Lollipops and Rainbows
KACPU and tumo - Zombies
Floating Above
Moe - Straight Away
Hendrik - Experience the Classic
Lord Kacper's masterpieces - Mountains


14
It's time to fix the fact that X-Moto has so many poorly made levels. Having a bunch of bad levels makes life more complicated for players than it should be. It is a pain for newer level makers because they don't realize that most of the current levels are not up to standard. It is a pain in general to play a video game with so many poor levels mixed in with the good levels. Short of redoing the entire UI this is one of the best things that can be done for X-Moto at the time.

Quite some time ago a new level section was added called crappy levels. These levels are excluded from all other categories unless otherwise set by the player. Unfortunately only 134 levels were initially added to the crappy section. It will take a lot of time but this project can still be completed.

Levels may be flagged as crappy for several different reasons:

If it is unplayable without f9 mode (Excluding some harder levels that only need it because of difficulty.)
If the gameplay is poor or extremely long for no reason.
If the level isn't beatable without an annoying amount of luck because of poorly placed physics blocks or scripts.
If the level starts the player with a wheel bugged partially into the ground.
If the graphics is ugly or non-existant and the gameplay is nothing special.
If the level script is broken because of updates.
If the level uses a script or physics that requires a lot of boring waiting.
If the level is an exact or near duplicate of another level.

Some levels might be kept even with very poor graphics if the gameplay is uniquely entertaining.

After spending 10+ hours sorting through levels there are currently 1275 (~40% over all) levels on the list to be moved to the crappy section. The first changes will be made a few days from now after the list has been finalized. Some updates might occur after the initial change but none of them will be as major as the first.

Once the levels are changed X-Moto will no longer list those levels any where but in the crappy levels section. If you do not like this you can uncheck the setting Options > WWW > Main > "Use Crappy Information" and you will see all of the levels again.

I was originally only going to publish the list for the admins to see but I've decided to post the current version here for comments. If you would like to suggest levels to add or remove from the list do so with a full explanation and your suggestion will be considered.

15
General Discussion / Re: Network meetup announcement!
« on: April 08, 2015, 04:31:13 AM »
Even though I missed this "event', I would have liked to join. Unfortunately, I am unable to play Xmoto with my Mac. I would like to finish my levels and join in once in a while; software updates are required for other hobbies.

Anyways, hello to all.
Hello!

You may not have missed it, I don't know if people want to try again this week as well. I will probably be online the same time span as I was this time.

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