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Topics - Shmolagin

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Announcements / X-Moto Discord Server!
« on: April 16, 2017, 06:31:11 PM »

Come join the new X-Moto Discord Server!
I've been waiting for the forums to get fixed so I could post this for a while now.

It's time to fix the fact that X-Moto has so many poorly made levels. Having a bunch of bad levels makes life more complicated for players than it should be. It is a pain for newer level makers because they don't realize that most of the current levels are not up to standard. It is a pain in general to play a video game with so many poor levels mixed in with the good levels. Short of redoing the entire UI this is one of the best things that can be done for X-Moto at the time.

Quite some time ago a new level section was added called crappy levels. These levels are excluded from all other categories unless otherwise set by the player. Unfortunately only 134 levels were initially added to the crappy section. It will take a lot of time but this project can still be completed.

Levels may be flagged as crappy for several different reasons:

If it is unplayable without f9 mode (Excluding some harder levels that only need it because of difficulty.)
If the gameplay is poor or extremely long for no reason.
If the level isn't beatable without an annoying amount of luck because of poorly placed physics blocks or scripts.
If the level starts the player with a wheel bugged partially into the ground.
If the graphics is ugly or non-existant and the gameplay is nothing special.
If the level script is broken because of updates.
If the level uses a script or physics that requires a lot of boring waiting.
If the level is an exact or near duplicate of another level.

Some levels might be kept even with very poor graphics if the gameplay is uniquely entertaining.

After spending 10+ hours sorting through levels there are currently 1275 (~40% over all) levels on the list to be moved to the crappy section. The first changes will be made a few days from now after the list has been finalized. Some updates might occur after the initial change but none of them will be as major as the first.

Once the levels are changed X-Moto will no longer list those levels any where but in the crappy levels section. If you do not like this you can uncheck the setting Options > WWW > Main > "Use Crappy Information" and you will see all of the levels again.

I was originally only going to publish the list for the admins to see but I've decided to post the current version here for comments. If you would like to suggest levels to add or remove from the list do so with a full explanation and your suggestion will be considered.

General Discussion / Network meetup announcement!
« on: March 28, 2015, 08:52:45 PM »
Hello guys,

As you all know by now the network is sadly empty most of the time these days. I think we still enjoy playing online but none of us does it often enough anymore to run into each other.

I would like to start an online meetup in game once a week where everyone can come play. It can start at a specified time and last for an hour or until you feel like leaving. I think most of would really us enjoy this and it would be good to get a little more community again.

This semester my class schedule only allows for a couple of possible meeting times. The best start time for me that I think others could come would probably be onEdit: Changed to Saturday at 2pm GMT from Thursday around 4pm GMT. Please respond if this time is good for you. If it is not good for you please post when the best time on Thursday would be for you.

Also, any new levels for the week can now be validated at this time to give us something new to play.

Latest Updates / The 2014 Advent Calender is starting!
« on: December 01, 2014, 05:01:45 AM »
For the third year in a row the advent calender is being held for X-Moto. If we get enough levels one will be validated every day of December with extras on Christmas. Levels will be validated around 4 GMT. We still need more levels so hurry to finish and upload yours. Enjoy the new levels!

Just thought I'd post a guide of this in case anyone wants to know how to add checkpoints if they can only run an earlier version of inksmoto on their computer.

To add checkpoints:
    When making your level add sprites where you want checkpoints to be. Use an obscure sprite so you can find it easily later on. Once you have saved it as a .lvl open it into a text editor. In windows this is as simple as right clicking on it and selecting "open with" then selecting your favorite text editor. Open a find dialog (most programs do this with ctrl+f) and type in the name of the sprite you selected to represent a checkpoint. You should find a section of code like the following
Code: [Select]
<entity id="path42696" typeid="Sprite">
<position y="6.68033955" x="-9.8798335" angle="0.0"/>
<param name="z" value="-1"/>
<param name="name" value="beartux"/>
<size r="0.4"/>

Change the spot where it says typeid="Sprite" to typeid="Checkpoint"

The section of code for your checkpoint should now look something like this.
Code: [Select]
<entity id="path42696" typeid="Checkpoint">
<position y="6.68033955" x="-9.8798335" angle="0.0"/>
<param name="z" value="-1"/>
<param name="name" value="beartux"/>
<size r="0.4"/>

You can now edit the size by changing the line <size r="0.4"/> if you like and you can also remove the line <param name="name" value="beartux"/> but both of those are optional.

You can use this method of opening the .lvl file to view the script as well. This can be really useful if you are making a scripted level and want to reuse code from another level. Just look for the <script> tag near the top or use a find dialog again.

General Discussion / Any pets?
« on: October 13, 2014, 03:54:39 AM »
Anybody got any interesting pets? Just felt like starting a topic.

I've got a snapping turtle xD

General Discussion / X-Moto awards 2013
« on: December 09, 2013, 04:09:42 AM »
Last year Kacper posted one of these and I'd like to do the same this year. Paste the following into your post and answer it.
Best player:

Best level maker:

Rookie of the year:

Best new level maker:

Best level:

Best WR:

Hardest level:

Moment of the year:

General Discussion / What happened to the forum?
« on: December 05, 2013, 02:32:37 PM »
Whoodunit? And can the spambots be defeated. Also, why does my profile say that I'm a newbie now because I thing it's fair to say that I'm not.

Cheating or Invalid WRs / Possible cheated WRs in validation queue.
« on: November 22, 2013, 02:25:34 AM »
I don't want to mention names but there is a WR for validation on SB blocktraining 14 that looks cheated to me. The same noob has uploaded a bunch of other WRs that seem too good to be true as well. What do you guys think who can see the replay?

Noteworthy People / Congrats to MotR who is now in the top ten players!
« on: November 19, 2013, 05:38:02 PM »
This^. I think the deletion of :!:S's WRs was what got him going...

Problems with Admins / What's with this HEADKICKER hacker guy?
« on: November 01, 2013, 08:38:32 PM »
This guy called HEADKICKER suddenly appeared out of nowhere as full admin and has changed it so no one else can edit administrative rights. What on earth? Can anyone fix this?

Script a Level / A little help please!
« on: October 31, 2013, 02:54:29 AM »
Can someone tell me why this doesn't work? I'm trying to script it so that if you press c then it will kill you if your front wheel touches the ground.
Code: [Select]

function OnLoad()
  Game.Message("Press C for challenge mode!")
  return true

function OnLoad()
  Game.SetKeyHook("c", "OnWheel1Touchs")
challenge = 1
  return true

function OnWheel1Touchs(challenge)

Problems Using / How to a make one block appear above another?
« on: October 28, 2013, 09:48:11 PM »
^This. They are in the same layer and I need to keep it that way, how to I change the order in which they are stacked?

Problems with Replays / My xm isn't downloading highscores
« on: October 28, 2013, 01:18:48 PM »
I don't know why but my xmoto isn't downloading the latest WRs. I'm really annoyed, I've reinstalled it, checked www and nothing seems to work. Any ideas?

Problems with Levels / Root - level one not showing up on the website.
« on: October 25, 2013, 05:12:06 AM »
Why doesn't it show up?
Or did i miss it, and if so where is it.

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